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VOID ARCADE: The AfterGame Podcast
009 Hollow Knight - Silksong's Final Seal has Lifted
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009 Hollow Knight - Silksong's Final Seal has Lifted

Ft. ZachAdvanced, Casey

Hollow Knight is a perfect masterpiece of an indie action platformer developed by Team Cherry. In this episode, we talk about the game, it's history, and why it is perhaps one of the best games of all time. Through our discussion, we hope you notice that it's an extraordinarily low price for such a dense, high value video game. Please go out and play it!

Shoutouts: Hollow Knight Lore - Mossbag, Hollow Knight Challenges - Fireb0rn , Zach - Twitter / Instagram , Brando - Twitter , YouTube

Show Outline

Structure Overview

Welcome. WELCOME.

Game History

First 10(?) Minutes of the game

Basics of Combat

Favorite areas / exploration

Best bosses (excluding final boss)

Favorite new ability/s + Nail master skills etc.

Charms overview

Advanced combat & build crafting w/ charms?

Final boss

“DLC” activities & light discussion

Best NPC

Lore if we got time

Final remarks

Social media plugs

End

Expanded Notes

Welcome. WELCOME.

  • Welcome back to VOID ARCADE

Game History

  • Developed by Team Cherry: A team of two(maybe four?), Ari Gibson & William Pellen, with help from David Kazi (Technical Director) and Christopher Larkin (Composer; also known for Risk of Rain 2’s OST)

  • Hollow Knight appeared on Kickstarter in November 2014, with the goal of $35,000(Australian). The game passed this goal, and raised more than $57,000(Australian) from 2,158 backers.

  • Hollow Knight was officially released for Windows on the 24th of February 2017, with versions for macOS and Linux being released on 11 April of the same year, the Switch port released on 12 June 2018, and the PS4 and XbOne got a release on those platforms 25 September 2018.

  • Receiver of several awards:

    • Australian Screen Sound Guild - Best Sound For Interactive Media

    • Australian Games Awards - Independent Game of the Year, Australian Developed Game of the Year

    • National Academy of Video Game Trade Reviewers Awards - Design, New IP

First 10(?) Minutes of the game

  • What is Hollow Knight?

    • Metroidvania - Explore a large 2D world that you gain greater access to as you collect new abilities

    • “Souls-Like” - Lose all of your money on death, maybe permanently if you don’t retrieve your soul in time

    • Action Platformer - Combat is largely based around hitting dudes and not getting hit by being nimble on the ground and in the air; can attack in only 4 directions (can’t really do diagonals kind of?)

  • So first ten minutes —

    • Wake up

    • Walk around the world for a bit (and realize how harsh it all is)

    • Get some crumbs of lore

    • Find the town in Dirtmouth

    • Then they pretty much set you free to explore Hallownest at your own pace.

      • Up to this point will probably be pretty similar for most people (which is why I feel like the rest of the podcast we can just focus on the parts of the game that we liked the most, since that’ll focus on our own personalized experiences)… You don’t really have much of a goal, you just kinda… go. Right?

Basics of Combat

  • Can attack in the 4 cardinal directions (Left, Right, Up, Down) using your nail, and spells. Spells have a greater reach, and your nail “bounces” off of enemies, so if you attack down, you can get into a rhythm of bouncing off of an enemies skull until they die.

  • Really simple combat that’s easy to understand within the first few minutes of the game. Mastery comes from memorizing enemy attack patterns and understanding the Knights mobility.

Charms overview

  • Alter gameplay mechanics (alternate spells, more attack reach or knockback, more soul from attacks, etc.)

  • Favorite charms conversation? (https://hollowknight.fandom.com/wiki/Category:Charms)

    • Brandon

      • Hiveblood w/o question

      • Wayward compass

      • gathering swarm

      • used Quick focus for a lot of early game

      • Heavy blow

      • Nailmaster’s Glory

      • Shape of Unn for The Radiance

Advanced combat & build crafting w/ charms?

  • Probably don’t have to go too deep here? Maybe just a brief aside that there are limitless possibilities and maybe mention community builds if you know of any? I know that speedrunners use Heavy Blow (stun bosses faster) & Flukenest (breaks the game in many many ways) specifically

Favorite new Spells/abilities/Nail master skills etc.

  • https://hollowknight.fandom.com/wiki/Category:Spells_and_Abilities_(Hollow_Knight)

  • Brandon

    • Spells

      • Abyss shriek for bookoo damage sometimes

      • The “galaga” problem I have with soul

    • Abilities

      • Shade cloak for sure. Passing through enemies and projectiles completely changed how I played the game, could be more aggressive

      • But the first time I picked up the Crystal Heart… I just sat there for a few minutes thinking about all the places I wanted to try using it at. Cool metroidvania moment. I guess they all kind of have that lol. But that one in particular for me I felt the map really open up.

    • Nail Master Arts

      • Was always using the dash slash (which would often be reduced slash with my poor timing) Didn’t find cyclone to be as useful though.

Short break #ad

Favorite areas / exploration / Etc.

  • Areas

    • all the areas are insanely beautiful

    • Brandon’s top 3

      • Queens Gardens - SO PRETTY

      • Crystal Peak - Enjoyed the vibes

      • Ancient Basin - Secrets and lore go BRRRRRR

  • Exploration is a huge part of the game

    • Collectable goodies conversation

      • Charms, Health & Soul upgrades, Grubs, Pale ore, etc.

    • Secrets (Walls, Floors, uh, anything else)

      • Some necessary for progression (Brandon’s biggest gripe)

Best Bosses / Final boss

  • Nosk fight is cool, but it gave me so much trouble the first time I played the game.

  • Absolutely love the Dung Knight fight lol. Good stuff.

  • The Hollow Knight fight + Radiance is a wicked good (and challenging) time

  • Nightmare Grimm (is this even possible lol)

“DLC” activities discussion

  • Dreamnail adventure, collecting essence, additional boss fights, etc.

  • Grimm Troupe and that maddness

    • Nightmare grimm… one difficult boy.

Best NPC / NPC Discussion

  • Hornet best girl

  • Dung Knight is a pretty cool guy

  • Worst character is the banker that stole all my money both play throughs because I forgot the second time

Lore if we got time

  • Not sure how long or deep the lore goes because I haven’t looked into it… yet. But I’m more than happy to spend as much time as it takes to get it in here if you guys know more than me.

  • I got somewhat prepared for this section by watching/listening to:

Final remarks

Social media plugs

End

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