Gun Club VR Review | Pretty Rad Portable Range
To me, Gun Club makes for the perfect post-vr workout game. It’s great to do some levels here or there, but I find it difficult to commit…
To me, Gun Club makes for the perfect post-vr workout game. It’s great to do some levels here or there, but I find it difficult to commit more time to it as an actual game. That said, I think it’s a great purchase and I recommend it.
Gun Club is an excellent package simply for its value as a game where you can mess with all sorts of guns on all kinds of ranges. Of course, it’s a little more interesting than that, with extra scenarios, and some gun customization, but at its core, that’s why I picked it up. That fact alone is what keeps it in my collection as something I always keep installed on my Quest 2 headset. But it’s only something I can stand to play for about an hour at a time at maximum. Why?
If you’re playing Gun Club as a game, you’re going to quickly find out that there is unnecessary padding and repetition EVERYWHERE. For example, there are several types of “game modes” on the range that take you through a list of levels or challenges that progressively get more difficult. You’d think that after beating the selection of stages you’d have that completed, and could be done with it, moving into the next set of activities. This is somewhat true… but these groups of stages are tied to the weapon type. So you have to run through 40 challenges with the pistol, then swap to the assault rifles and do what is essentially the same 40 challenges again with very little variation (besides your gun choice). They do this with many activities in the game. There are 5 or 6 weapon types, so you can see how attempting to “beat” this game could make you crazy. This is not to mention that they pull the same shenanigans in the first DLC that I’m still working through playing.
But the guns all feel great, shoot smoothly, have fun and accurate reloads, and all that. It’s fun to mess around with different scopes and make abominations on the surprisingly intricate gun rail system. The holster slots on your body are a little jank, as are the physics with knives and grenades, but that isn’t really why you’re here anyway. I will say it is a bit annoying to purchase some of the same stuff from the shop multiple times over (again with that per-gun nonsense), but it is what it is. I usually have the money to get by.
Overall I’d say that I recommend Gun Club VR to people looking for a gun range type experience. It’s not “Hot Dogs Horseshoes and Hand Grenades” by any means, but it certainly is the most compact experience you can get with standalone VR and will keep you mildly interested in short burst play sessions.
Originally published at https://backloggd.com.