DISC ROOM is Dangerously Fun | 2025 Review
Don’t Get Addicted to this Delightful Dance with Death
Don’t Get Addicted to this Delightful Dance with Death
Disc Room is a lovely, gruesome game that centers itself around. Well. Discs in a room. A normal person can “beat” the game in about 90 minutes, but the speed running community can beat it in sub-15 minutes. So we’ll see how long I can make the video, but there’s only so much to say, and even less to show actually, paha. Hmm…
So. Not to immediately change the subject, but perhaps to understand my enjoyment of Disc Room better, what if I include an additional micro-sized review for a different game? That sounds like some productive padding… Have you ever heard of Super Crate Box?
It’s free on Steam, you can go and get it right now, actually. I encourage it! It’s an arcade-y 2D shoot ’em up where the objective is to collect boxes. As you do so, the score increases. Boxes also contain random weapons that let you kill enemies, which is important because when one of them touches you, it’s game over. If you don’t kill them, and they make it to the bottom of the stage, they get even faster, which makes them deadlier. So it’s a delicate dance of picking up boxes, effectively using the random weapon from it to kill a few enemies, dodging other enemies, grabbing boxes, all the while attempting to garner the highest score. It’s a great game.
While Super Crate Box can be over in an instant if you’re not careful, I’d say it’s most comfortably played in 5–10 minute bursts, so that’s how I’ve played it the most… but is it really the way I’ve played it the most?
See, sometimes in life I’m supposed to do something… but it’s not uncommon to not really be motivated to do that particular something. Can be important, or not important. Sometimes I get this way during my own free time, as hard to imagine that might be. But it happens similarly regardless of why. I’ll Open Steam. Eyes glaze over. Want to play a game. Don’t want to play a game. Eh, I don’t even know, I’ll just play super crate box for a couple of minutes until I’ve mentally figured it out. Heh. 30 minutes goes by. Hm, whoops! I’ve lost some time there. Mild example. Sometimes preceded by “Man…. The due date for this is coming up fast…”
It kills me that I do this. Should probably play Satisfactory for my next YT video… Eh, I’ll just turn on Balatro to “warm up” my gaming muscles yeah… and probably lose at ante 4… eh I lost at ante 3 let me try again… eh I lost at ante 6 let me try again…
You see where I’m going with this? Disc Room fills a similar void for me.
Over the years I’ve collected tons of these types of games, and they change with the seasons it seems. Maybe you’re thinking I’ve totally lost my mind, and I’ve lost ya, or perhaps you know exactly what I’m talking about. It’s completely subjective to consider them a part of the same group of procrastination type executive dysfunction friendly games. To get close to objectifying what I’m trying to explain, would be to say that the lure of these types of games I’m bundling together, is that they’re relatively simple, quick to start playing, and technically possible to just play for five — 30 minutes. And although play sessions CAN be short, do you ever REALLY quit after the minimum amount of time? REALLY?
My subjective list of games in this category (just to name a few) are Peggle. 10,000,000. Super Crate Box, Plague Inc., Vampire Survivors, Super Auto Pets, Super Hexagon, Melvor Idle, Cookie Clicker, Marvel SNAP. Maybe even Balatro. And now, Disc Room. Are you picking up what I’m putting down? Do you have a similar list? Reply below your selections for best procrastination type games.
Yeah, So Disc Room is my latest addition to this group and it’s a great little game. You’re this astronaut person, and there’s a loose story. Avoid the discs. But also… die by the discs… because that’s how you collect them. Live by the discs, die by the discs. Try to keep up.
The game connects a bunch of rooms together, clustered by theme, and they lock off rooms and areas through different objectives that, on completion, give you access to them and allow you the privilege of being able to die gruesomely within them. Or I mean. Complete more objectives in them, SURVIVE. Yes.
There are a few levels of complexity to it all. Chiefly, there are different types of discs, many have different attributes that determine their movement pattern, or “ability trait” we’ll call it. Some are oblong for instance so they kinda move strangely throughout the room. Others spawn in tons of smaller discs, that sort of thing. There are boss enemy discs as well, that take damage and “die”.
On top of this, you as the player have abilities that help you to avoid the discs. You have dash, slow, clone, absorb, blast, and mirror. They’re all useful in their own ways, and I found myself often clinging to one for each area (though most commonly, slow), but you may find that blast is more your thing. Maybe you have insane god gamer skills and mirror is your gig. Dash is great in almost any scenario. Clone is amazing when you can keep getting lucky, chaining them back to back. Blast is great too, can get out of some real sticky situations with that. Slowing time, always OP. Absorbing… has its use cases in particular rooms, but I find it’s the least helpful, in my opinion.
Another layer to this is the room objectives. It can vary from area to area with their corresponding themes, but you can expect the most common to be “surviving” for “X” seconds. Second most common is to have died by a certain number of discs. There are some creative ones too, that require you to go through a bunch of rooms in a certain order, or use your powers in a certain way. Other times it’s cryptic and will allude to you doing even stranger things that you must solve their riddle to figure out… Perhaps as strange as liking and subscribing… I found the room challenges to be a lot of fun, and some of them really stumped me, but I eventually got through some great “AHA” moments. But I am still stumped on a couple, and even still have a few to complete outright, but they are difficult little buggers.
The last piece to the complexity pie, I’d say, is the dev times. Each room or stage has a posted developer time on it. Some of them… eh. Might be impossible, paha, but it makes for a great goal to shoot for. There is an achievement to get 20 seconds in every room, and man I’m working towards that, but there are some that scare me so bad… it's crazy. But I’m trying! Lots of replay value here.
And perhaps if the endurance game isn’t enough, they do have a hard mode that opens up after you beat the game once, that is in fact, much more difficult than the original game, which is a nice touch. For what it’s worth for my linear gamers out there who aren’t keen on replayability, I think even just the journey of going through the game to get to the point of the hard mode is a good journey worth it in and of itself. So many interesting bosses and bullet — or, disc hell type scenarios that are the perfect amount of challenging. Really fun stuff.
It’s crazy to me how addictive it can be. Open it up. Survive. Die. Die. Die. Die. Die again. Try a new room, try a new power. Play a bit of hard mode. It’s stressful, but at the same time it’s not. What you’re really looking for is when you enter THE ZONE and your surroundings fade away, and you just activate every neuron in your mind to become a disc avoiding Olympic champion and for whatever odd reason your mind goes into overdrive and avoiding discs is effortless… that’s the dopamine rush I enjoy the most. That’s what I’m chasing. That feeling is what brings me back and what calls to me when I’m looking at it staring me down in my Steam library… because what if for those five minutes of playtime…. I can get into the zone and crush the dev time somewhere… it’s possible… I know it’s possible…
On top of all this of course, it has incredible music by Doseone who also authored tracks for Enter the Gungeon (my beloved), and Sludge Life, both of which have great soundtracks (and are very good games themselves). Makes all that dying really feel like something.
Oh! And the best part of this: Goes on sale for like 5 bucks most of the time in the majority of digital storefronts. Super worth picking up for that price. Can guarantee you’ll get at least five hours out of it.
Overall, I really like Disc Room. It really is an easy game to pick up and play, and it can get pretty addictive, when all you can think about is getting in “just one more attempt”. I highly recommend it, and consider it a Name Brand product. You see this bad boy on sale for under five bucks, I say you go for it… and enter the Disc Room(s).